After trying to secure itself to a keelboat, a flashlight and even a purebred racing horse, Puff finally manages to grab an ancient DVD player (of the HD3D variety) and Edgardo rescues it (and the horse) and they both return to the Ancient ruins looking for cover. They instinctively try to find a place below the ground, where the winds cannot hurt them, but when they do find it, they also find there a couple of raggedy figures, one of which fails miserably at trying to attack them, even hurting himself in the attempt.
Meanwhile, the rest of the crew are sure they know how to disarm the bomb and act accordingly, only to end up actually arming the device, leaving themselves with less than a minute to make their peace with whatever God they may believe in. Each of them tries to approach the problem in their own “special” way, but in the end it is Lincoln who saves the day by accidentally pulling the wrong wire.
However, their good fortune is short as various hatches connecting the tunnels to the desert in the surface begin bursting, treating to leave them buried under a wave of sand. After a chase scene worthy of an Indiana Jones movie, the three of them actually end up escaping through a hatch connecting the tunnels with the dark basement where their comrades (and the horse, named Black Pretty) are currently speaking with the falling ragged man, who insists his human spine is broken beyond repair, even though a fall from such height would have killed anything but a robot or android, and his partner who is just as ragged as he is and who also accidentally reveals to the group they’ve been following after them for some time now.
Incidentally, they seem to have gone a full play session without killing anything. Maybe they’re growing up a little…